Human Motion and Animation Open access

EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control

Haoyang Ge, Peng Ren, Yukun Shi, Cong Huang and 2 more

arXiv (Cornell University) | Jun 7, 2026

Abstract

Abstract

Humanoid robots require whole-body motions that adapt to scene context, task requirements, and user intent. Motion tracking reproduces specified trajectories, and humanoid vision-language-action systems provide semantic interfaces, but neither offers a scalable and interactive prior for broad full-body behavior. We introduce EgoPriMo (Egocentric Motion Prior for Humanoid Robots), a unified framework that learns such priors from egocentric human demonstrations. Given egocentric observations and a text prompt, EgoPriMo reconstructs, generates, and forecasts SMPL-based full-body motion. Language is used as a high-level control signal rather than a complete motion specification. At the core of EgoPriMo is a Triple-stream DiT that jointly models body dynamics, egocentric visual context, and text; task-conditioning masks route different tasks and missing-modality data through the same checkpoint. Experiments on Nymeria and EgoExo4D show that one checkpoint improves egocentric motion generation over UniEgoMotion while supporting reconstruction and forecasting; the generated SMPL motions can also be executed by a Unitree humanoid controller. These results indicate a practical path from scalable egocentric observations to generalizable and interactive humanoid motion priors.

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Haoyang Ge

first

Peng Ren

middle

Yukun Shi

middle

Cong Huang

middle

Kun Li

middle

Kai Chen

last

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Citation

BibTeX

@article{Ge2026EgoPriMo,
  title = {EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control},
  author = {Haoyang Ge and Peng Ren and Yukun Shi and Cong Huang and Kun Li and Kai Chen},
  journal = {arXiv (Cornell University)},
  year = {2026},
  doi = {10.48550/arxiv.2606.08495},
  url = {https://doi.org/10.48550/arxiv.2606.08495}
}

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