Abstract
Abstract
Abstract Research on social ostracism has commonly used paradigms such as Cyberball, which is easy to implement, highly standardized, and suitable for diverse settings. VR-based versions have since emerged, but existing VR ball-tossing paradigms often involve limited body representation, which may not fully engage the sense of virtual body ownership (VBO). The present study developed a Full-Body VR ball-tossing paradigm and compared it with an Arms-Only VR paradigm and the traditional Cyberball paradigm. The results showed that the Full-Body VR condition produced larger effects on basic need satisfaction and positive affect than the other two conditions, whereas the increase in negative affect following ostracism was comparable across the three paradigms. VBO moderated the effect of social context on basic need satisfaction only in the Full-Body VR condition: under inclusion, higher VBO was associated with greater need satisfaction; under ostracism, higher VBO was associated with lower need satisfaction. In the Arms-Only VR condition, VBO was positively associated with need satisfaction regardless of social context. These findings indicate that the completeness of the virtual body representation influences the psychological impact of ostracism, and that VBO functions as a context-dependent moderator. The Full-Body VR paradigm may be used as a tool for studying social ostracism in controlled laboratory settings.
Direct answer
What can I do from this paper page?
Use this page to scan "The amplifying role of virtual body ownership: a full-avatar VR paradigm for social ostracism" quickly: start with the summary and abstract, then check the authors, source, topics, and related papers. From here, open Scollr to follow Death Anxiety and Social Exclusion research, save the paper, or map adjacent work.
Research areas
Follow related topics
Citation
BibTeX
@article{Song2026amplifying,
title = {The amplifying role of virtual body ownership: a full-avatar VR paradigm for social ostracism},
author = {Haoyang Song and Lieyu Huang and Luyao Tian and J J and Fenge Lin and Mingxuan Chen and T H Zhang},
journal = {Virtual Reality},
year = {2026},
doi = {10.1007/s10055-026-01425-z},
url = {https://doi.org/10.1007/s10055-026-01425-z}
}
FAQ
Using this paper in a discovery workflow
How do I find related work for this paper?
Use the related papers and topic links on this page as starting points. In Scollr, you can also open the paper and build a literature map around its references, citing papers, and related work.
How can I keep up with new Death Anxiety and Social Exclusion research papers?
Follow Death Anxiety and Social Exclusion research in Scollr. New papers from the topic flow into a personalized feed, and you can save useful studies to revisit later.
Can I cite this paper from this page?
This page includes a static BibTeX block for The amplifying role of virtual body ownership: a full-avatar VR paradigm for social ostracism. Always verify the DOI, source, and publication details against the publisher record before submitting a manuscript.
Follow this research in Scollr
Follow the topics and authors behind this paper, save useful studies, and build a literature map when you are ready to go deeper.
Get the app