Virtual Reality Applications and Impacts

Virtual Reality Adoption in Higher Education: GenAI Contrast Effect on VR Assimilation

Ayushi Tandon, Ricardo Monteiro Barbosa, Sabra Brock

Journal of the Association for Information Systems | Jun 23, 2026

Abstract

Abstract

While Higher Education institutions are investing in both Virtual Reality (VR) and Generative AI (GenAI), the two technologies are being adopted at very different speeds: GenAI is now used widely across courses, but VR labs struggle to move past pilot projects. This study asks how faculty views of one technology shape their views of the other by running three focus groups with 20 faculty members at a U.S. university and analyzing the data using the qualitative data analysis. The findings show that faculty judge VR by comparing it to GenAI. Compared to GenAI’s easy access, VR’s headsets, lab space, and setup time feel heavier than they would in isolation. We draw on the Assimilation-Contrast Model and Expectation Disconfirmation Theory to explain this pattern and put forward three propositions for a follow-up survey. The study shows that the adoption of new technology is done with a relative judgment.

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Ayushi Tandon

first

Ricardo Monteiro Barbosa

middle | Touro College

Sabra Brock

last | Touro College

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Citation

BibTeX

@article{Tandon2026Virtual,
  title = {Virtual Reality Adoption in Higher Education: GenAI Contrast Effect on VR Assimilation},
  author = {Ayushi Tandon and Ricardo Monteiro Barbosa and Sabra Brock},
  journal = {Journal of the Association for Information Systems},
  year = {2026},
  url = {https://aisel.aisnet.org/amcis2026/sig_ed/sig_ed/14}
}

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